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- on exitFrame
- if (the mouseCast = 60) or (the mouseCast = 62) then
- if the visible of sprite 16 = 0 then
- set the visible of sprite 16 to 1
- end if
- else
- set the visible of sprite 16 to 0
- end if
- if the mouseCast = 2 then
- set the visible of sprite 2 to 0
- set the visible of sprite 3 to 1
- set the visible of sprite 4 to 1
- set the visible of sprite 5 to 1
- set the visible of sprite 6 to 1
- set the visible of sprite 7 to 0
- set the visible of sprite 8 to 0
- set the visible of sprite 9 to 0
- end if
- if the mouseCast = 3 then
- set the visible of sprite 2 to 1
- set the visible of sprite 3 to 0
- set the visible of sprite 4 to 1
- set the visible of sprite 5 to 1
- set the visible of sprite 6 to 0
- set the visible of sprite 7 to 1
- set the visible of sprite 8 to 0
- set the visible of sprite 9 to 0
- end if
- if the mouseCast = 4 then
- set the visible of sprite 2 to 1
- set the visible of sprite 3 to 1
- set the visible of sprite 4 to 0
- set the visible of sprite 5 to 1
- set the visible of sprite 6 to 0
- set the visible of sprite 7 to 0
- set the visible of sprite 8 to 1
- set the visible of sprite 9 to 0
- end if
- if the mouseCast = 5 then
- set the visible of sprite 2 to 1
- set the visible of sprite 3 to 1
- set the visible of sprite 4 to 1
- set the visible of sprite 5 to 0
- set the visible of sprite 6 to 0
- set the visible of sprite 7 to 0
- set the visible of sprite 8 to 0
- set the visible of sprite 9 to 1
- end if
- if (the mouseCast < 2) or (the mouseCast > 9) then
- set cena to random(4)
- startTimer()
- if cena = 1 then
- set the visible of sprite 2 to 0
- set the visible of sprite 3 to 1
- set the visible of sprite 4 to 1
- set the visible of sprite 5 to 1
- set the visible of sprite 6 to 1
- set the visible of sprite 7 to 0
- set the visible of sprite 8 to 0
- set the visible of sprite 9 to 0
- end if
- if cena = 2 then
- set the visible of sprite 2 to 1
- set the visible of sprite 3 to 0
- set the visible of sprite 4 to 1
- set the visible of sprite 5 to 1
- set the visible of sprite 6 to 0
- set the visible of sprite 7 to 1
- set the visible of sprite 8 to 0
- set the visible of sprite 9 to 0
- end if
- if cena = 3 then
- set the visible of sprite 2 to 1
- set the visible of sprite 3 to 1
- set the visible of sprite 4 to 0
- set the visible of sprite 5 to 1
- set the visible of sprite 6 to 0
- set the visible of sprite 7 to 0
- set the visible of sprite 8 to 1
- set the visible of sprite 9 to 0
- end if
- if cena = 4 then
- set the visible of sprite 2 to 1
- set the visible of sprite 3 to 1
- set the visible of sprite 4 to 1
- set the visible of sprite 5 to 0
- set the visible of sprite 6 to 0
- set the visible of sprite 7 to 0
- set the visible of sprite 8 to 0
- set the visible of sprite 9 to 1
- end if
- repeat while the timer < 10
- nothing()
- end repeat
- end if
- go("Begin")
- end
-